Samorost was nominated for the Webby Award in 2004 and the Top Talent Award in 2003. The object of the game is to avert a collision between the gnome's home planet and a large incoming spaceship. Although short and simplistic in its gameplay, its surreal graphics and memorable score made the game stand out. Samorost was created by Jakub Dvorský while he was a student at the Academy of Arts, Architecture and Design in Prague, in the department of Graphic Design and Visual Communication in 2003. Gnome then returns home as cheering is heard. He changes planet's course so it narrowly misses Home Planet. He lands on the planet and after some adventures he finds an engine room of the planet. He goes to his airship Polokonzerva and flies to the Planet.
He suddenly spots a planet moving towards his home planet. The game starts as Gnome looks through telescope in his House. Music tracks are available through iTunes. The game features surrealistic, organic scenarios that mix natural and technological concepts (often featuring manipulated photographs of small objects made to look very large), creative character designs and a unique musical atmosphere. Solving a puzzle will immediately transport the player character to the next screen. The game contains no inventory or dialogue, and the solving of puzzles mainly consists of clicking on-screen elements in the correct order. The puzzles are sequentially linked forming an adventure story.
#Samorost 1 logo series#
The goal of the Samorost games is to solve a series of puzzles and brain teasers. The player interacts with the world with a simple point and click interface directing a small, white-clad humanoid with a little cap and brown boots (called simply "gnome" by Dvorsky).